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- How to stop lag in professional farming simulator 2014 serial#
- How to stop lag in professional farming simulator 2014 windows#
Reverted some changes done to ACC flags (yellow, green as the new data used were not working as expected.).Replay reader preview picture now allows to be disabled using right click on the picture.Added a new case to the “optimised” ncalc formulas ( >Improved Wind plugin handling of “paused” state, it will go back to the “idle wind” behaviour.USB displays “power off when game is not running”, will now use a more aggressive strategy, the display won’t even be connected.Improved usb display handling, if SimHub is “killed” (task manager, debugging with VS (when working with the plugin sdk for instance), the child display processes will try to properly close and shutdown the displays as soon as the parent process (simhub) is lost.Fixed USB displays behaviour when computer is trying to shutdown, USB display processes will delay their process shutdown until SimHub closes them properly.
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How to stop lag in professional farming simulator 2014 serial#
How to stop lag in professional farming simulator 2014 windows#
Fixed TSS serial port not being freed correctly and making windows keeping it listed even if unplugged.Fixed ETS2/ATSMap reloading every 5s when not using one of those games.Fixed Serial port notifier false positives notifications.Fixed some UI issues occurring when creating a new animation in the led editor.Added RBR max rpm support (using physics files as pointed by mika-n).Added a property with current simhub server url (to allow using the webpageview to display something hosted in simhub’s server (see for an example).Added bindable address for the web page component.
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Fixed wind enabled/disabled notifications which were reversed.Added a new media info provider using windows media api (available if current media software/website+browser combo supports it.).Added Forza car id as car identifier in simhub (sorry there won’t be any car names yet, there is no official list available at my knowledge).Splitted Iracing car name and car id to feed better the car settings ui.Removed “minimum rpm value” from car settings which was quite useless and making things more complex.Reworked car settings storage to allow easy sharing (each car settings will be stored in a separate file).Added redline value retrieving for AC (extracted from physics files)/RRRE(from telemetry)/RBR(from physics files, a huge thanks mika-n for the insights).Added Farming Simulator 22 (Same basic support as Farming Simulator 19).Added a workaround to suppress the malformated data and restore simhub connectivity when encountering it. Fix : Latest IRacing cars generates malformed session data (IE : Hyundai Elantra N TC).RPM is now set to 0 when exiting a vehicle for Farming simulator 19/22.
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